![]() ![]() Failure to comply will make the game almost impossible to play, since the player-avatar is standing and will have to sometimes reach to the floor to pick up a weapon, but if the user is sitting in a chair then unless they are able to punch through their floor, they can just forget about using that weapon. The PS Move controllers are a bit finicky as is, and to ensure that they function properly it means a very wide open playing space and that the game expects the user to play standing up for best results. Superhot VR is one of the few PSVR titles that requires the use of two PS Move sticks for the left and right hands, and has absolutely no option to play it with a standard DualShock 4. Superhot VR has quite a few design choices that are highly suspect, as well as some horrendous bugs that might require the game to be rebooted from the home screen. It creates a very satisfying feedback loop when up against multiple red guys and picking them off one by one in rapid succession. ![]() The stylish and minimalistic design of everything only helps emphasise the action, with the bright red enemies popping out against the stark white locations as if they are screaming, "SHOOT HERE!" and then shattering like glass when a coffee mug smashes against their face. The gameplay of Superhot is a simple, yet ingenious, concept for making a very visually striking, yet also very strategic, action game that relies on everyone's basic understanding of first-person shooters.
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